A Latency Budget, Not a Latency Number A multiplayer game server does not have a latency problem. It has a latency budget, and the largest line items in that budget are spent before a packet ever reaches the network interface.

A Latency Budget, Not a Latency Number A multiplayer game server does not have a latency problem. It has a latency budget, and the largest line items in that budget are spent before a packet ever reaches the network interface.
A GPU hourly rate is not a price — it is one input to a price, and treating the advertised dollars-per-hour as the decision variable is the most expensive habit in GPU procurement. Teams that sort a comparison table by